Rüdiger Brandis

Game Producer & Designer, Historian, POETIC REALIST

A Normal Day: Kiosk Simulator

 

In “A Normal Day: Kiosk Simulator” you play as an employee of a small conveniant store. It is your job to tend to the costumers, clean up the mess they make and in general keep a good attitude. Sounds simple? Then you have never worked in a store.

The game was developed in Unity3D with a small group of three people as part of a rapid prototyping course and entry for the JAMUARY! 2018 Jam during the course of approximately two weeks.

My roles in the project:

  • Game Design
  • 2D Art & Animation

Game Engine:

  • Unity3D

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