Rüdiger Brandis

Game Producer & Designer, Historian, POETIC REALIST

Border Zone

“Border Zone” was developed as an AR-prototype to explore the possibilities of gamifying park visits to Potsdam’s Park Babelsberg by giving visitors to ability to discover the parks history at the time of the division of Germany between the Federal Republic of Germany and the German Democractic Republic. Using smartphone or tablet, players were able to explore the effects of the border fortifications running through Park Babelsberg on the basis of contemporary witness reports.

Interactive missions, called “Echos” in the game, confronted players with personal fates at the former border. Players were able to step into the stories protagonists’ footsteps and follow their story along, while deciding which path it will eventually take.

The aim of the SPSG is to promote a differianted view on the Park’s rich history to enable participation and to invite a discourse on how to deal with cultural heritage. The project production was accompanied by a research program, which goal it was to explore how AR-games can be used in the transfer of knowledge and the experience of cultural heritage sides.

The development of the location-based digital game was a cooperation and research project between the Stiftung Preußische Schlösser und Gärten Berlin-Brandenburg (SPSG) and the Cologne Game Lab.

My roles in the project:

  • Project Management

Game Engine:

  • Unity3D
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BZ-landscape-00 BZ-landscape-07 BZ-landscape-22 BZ-vertical-02 BZ-vertical-05 BZ-vertical-07 BZ-vertical-12

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