Liberalism and its Limits in Mafia 2
“The Working Man is a Sucker,
that’s for sure”
Decay and the Practice of Historiography in Kentucky Route Zero
Micro budgets, Agility
and the Need for Rigid Planning
Playing with Theory.
The Influence of Historical Theory
on Historical Game Design
Between rigorous planning
and agile development.
Finding the right project management system for your game
Developing entertaining games
based on political history
and government funding
Player Agency in Audience Gaming
together with Can Mert Bozkurt
Game Studies Summit: Paratextualizing Games
Instead of Ceremonies.
The Meaningful Performance
of Violence in Video Games
together with Alex Boccia
Young Academics Workshop: Reframing the violence and video games debate